Tales from Thunderthius

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Ruins of Empire

Winterhaven grey up in the shadow of an old keep. Like nother similar structures across the land, the keep fell into disrepair when the empire or Nerath crumbled a hundred years earlier. Winterhaven survives to this day, a modest point of light in a world that has grown darker and more dangerous.

A scholar named Parle Cranewing hires a handful of adventures to locate the old keep, and map what remains of it – promising to pay 250gp for a complete map. The adventurers readily agree to explore the ruined fortress near Winterhaven. These ruins might contain the treasures and secrets of the vanished human empire. Determined to earn a reputation, as well as the scholar’s gold, the adventurers head out in search of adventure.

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The Kobolds of the King's Road.

The adventurers are on the King’s Road, travelling towards Winterhaven.

The wind in your face is cool and comfortable. The road beneath your feet is level. An occasional ancient cobblestone peeks through the dirt road, indicating decades of neglect. You notice footprints leading up and down the road – many of which were made by small, clawed feet.

After throwing a strop, one of the adventurers causes a disturbance. Small creatures hiding in a cabin spring into view and move towards you. With a shriek, the small humanoids attack. Scaled and rust-coloured, they have reptilian heads and tails.

Htom shoots an arrow through the first creature, whilst the other runs towards a rocky outcrop in the distance. The small creature alerted the others from his camp. Four more kobolds spring out from behind the rock!

One kobold is impaled whilst standing on the rocky outcrop. It falls back into a flame pit, still with the Javelin through it. The kobold catches fire, and the fire spreads. The adventurers then furiously try to put out the spreading fire. After much struggling, the succeed.

After one adventurer is knocked unconscious, the group decide to push forward to Winterhaven.

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